Since children are surrounded by technology, it’s important for educators to know how to use technology in classes. The NASPE standards require physical education teachers to use technology, yet it can be difficult to know how. Dr. Lisa Witherspoon shares how technology can be implemented in your teaching method.
The technology used in your classroom should be:
Technology has shaped our world, allowing us to communicate globally, express ourselves, and extend learning opportunities. It offers Physical Education Teachers the tools to present content, assess students, and measure activity levels. Technology has become the “Modern Jump Rope”.
What are some ways you can use technology in your classroom?
- Brain Breaks
This is an awesome tool for rainy days, and can even be implemented in core classrooms.
Gopher’s Optic Strapless Heart Rate System and FITstep Pedometers are great tools that can measure students’ heart rate and activity time, and collect data.
- Active Gaming
“Exergaming” offers equipment to help your students exercise.
Coach’s Eye is one of many great apps for Physical Education. It allows you to record students and assess their understanding of your lesson. You can make videos slow motion, draw on the screen, and add audio to explain a job well done and areas that need improvement.
Technology is here to stay, and you have the opportunity to use it as a beneficial learning experience. Technology should be developmentally appropriate for students and follow to the NASPE standards.
While planning your lesson, ask yourself:
- What are you teaching?
Technology should be used as a tool that makes the lesson easier and more effective to teach.
- What are the objectives of your lesson?
Using technology as a tool in your class should not add any more time.
- How are you assessing these objectives?
Use technology that enhances learning.
You can watch the full Webinar Technology in Physical Education (Part 1) on our website!
Webinar Presenter: Dr. Lisa Witherspoon is an Assistant Professor at the University of South Florida. She is the Director of the USF Active Gaming Research Laboratories and an international expert in technology driven games and exercise. She has helped young athletes gain skills and confidence through various basketball camps, which she has designed and implemented throughout the country.